UX/UI Designer: Interface Design from Scratch
Master the full cycle of interface design in Figma, build the end-to-end HomeRun project, and enter the IT market with a ready portfolio and career consultant support
End-to-end project
Go from research to clickable prototype
Start from scratch
From lo-fi wireframes to a full design system
Module with IT recruiter
CV, LinkedIn, mock interviews
Who is a UX/UI Designer?
A UX/UI designer makes digital products both user-friendly and beautiful.
UX (User Experience) handles logic — so users find what they need quickly and without confusion.
UI (User Interface) handles visuals — colors, fonts, buttons that feel good to use.
Together, it's interface design from scratch: from research to a finished prototype in Figma.
Who is this course for?
Beginners
Your first step into IT with no drawing or coding skills
Graphic designers
Move from print to interface design (higher salary)
Product managers and analysts
Learn to speak the designers' language and understand UX deeply
Developers
Understand interface logic to implement tasks better
- Beginners: Your first step into IT with no drawing or coding skills
- Graphic designers: Move from print to interface design (higher salary)
- Product managers and analysts: Learn to speak the designers' language and understand UX deeply
- Developers: Understand interface logic to implement tasks better
Entry into IT
IT is not just code. Empathy, sense of style, and attention to detail are valued here. You don't write complex algorithms — you create interfaces seen and used by millions every day.
For creative people
Your creative thinking is your main tool. Staying creative while entering a high-demand IT profession — possible. That's the work of a UX/UI designer.
What you will learn
Analyze markets
and understand the full product lifecycle
Make design decisions
based on user research and surveys
Design interfaces
using color, composition, and typography
Work in Figma
creating clickable prototypes from wireframes to final design
- Analyze markets and understand the full product lifecycle
- Make design decisions based on user research and surveys
- Design interfaces using color, composition, and typography
- Work in Figma, creating clickable prototypes from wireframes to final design
How the course works
End-to-end project HomeRun
You don't just watch videos — you design an app from hypothesis to presentation. That's a ready case for your portfolio
Dual focus
UX research (WCAG, CJM, User Flow) + technical skills in Figma (components, variants, design systems)
Balance of theory and practice
60 hours of classroom work (webinars with reviews) + 160 hours of independent work with feedback
Detailed course program
UI/UX Designer
- 3 months (starting May 4 and May 18)
- 220 / 60 academic hours
- In mini-groups, twice a week
- In Russian or English
Teachers — practitioners
You will be taught by practicing experts: an interface design specialist and a professional HR
Gleb Netchvolodov
- 6+ years in UI/UX and product design
- Worked on mobile app and web platform interfaces for Estonian and international companies, including Nipon Budo Club and MultiKey Education
- Teaches author courses focusing on the full product cycle: from user research and wireframes to final prototype in Figma
Kateryna Shandurenko
- 7 years in IT recruitment with deep knowledge of the Estonian market
- Worked as a Talent Acquisition Specialist at Evolution, Paxful, and Neo Group, filling vacancies for engineering and product teams
- Constantly analyzes requirements for junior specialists, salary expectations, and hiring trends in Estonian IT companies
Frequently Asked Questions
Still have questions? Contact us on Telegram
Our team will review your request promptly and answer your questions